USING INTERACTIVE GAME TECHNOLOGIES TO GUIDE PRESCHOOL CHILDREN TOWARD CAREER AWARENESS AND VOCATIONAL ORIENTATION

dc.contributor.authorAbdulhakimova Sarvinoz Baxtiyor qizi
dc.contributor.authorMamatov Dilmurad Narmuradovich
dc.date.accessioned2026-02-16T17:20:07Z
dc.date.issued2026-02-16
dc.description.abstractThis article explores how interactive game technologies can be used as a pedagogical mechanism for cultivating early career awareness and age-appropriate vocational orientation among preschool children in higher-education and teacher-training contexts. In preschool education, “career awareness” is not understood as premature professional choice, but as the formation of foundational representations about social roles, work processes, tools, services, and the value of labor. The paper argues that interactive game technologies—digital and non-digital—create structured, motivating environments where children can safely simulate adult activities, practice communication and problem-solving, and internalize respectful attitudes toward different occupations. The study conceptualizes interactive games as a didactic system that unites play scenarios, role distribution, media and manipulatives, feedback loops, and reflective dialogue, enabling the educator to transform spontaneous role play into an educationally managed experience. The article proposes a methodological model for pedagogical universities: designing profession-themed interactive game modules aligned with preschool developmental tasks; embedding inclusive and gender-sensitive role narratives; integrating local cultural contexts and community occupations; and applying observation-based assessment tools to capture changes in children’s vocabulary,research-informed framework for future preschool teachers to implement interactive game technologies ethically and effectively, strengthening early socialization and preparing children for later stages of career exploration without reducing childhood to utilitarian training. social-role comprehension, cooperation, and motivation to explore. The expected contribution is a practical,
dc.formatapplication/pdf
dc.identifier.urihttps://brightmindpublishing.com/index.php/EI/article/view/2145
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/115546
dc.language.isoeng
dc.publisherBright Mind Publishing
dc.relationhttps://brightmindpublishing.com/index.php/EI/article/view/2145/2172
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceEducator Insights: Journal of Teaching Theory and Practice; Vol. 2 No. 2 (2026); 123-137
dc.source3061-6964
dc.subjectInteractive game technologies, preschool education, career awareness, vocational orientation, role play, early socialization, play-based learning, digital pedagogy, simulation games, teacher training, learning environments, inclusive education, gender-sensitive pedagogy, parental engagement, formative assessment.
dc.titleUSING INTERACTIVE GAME TECHNOLOGIES TO GUIDE PRESCHOOL CHILDREN TOWARD CAREER AWARENESS AND VOCATIONAL ORIENTATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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