3D GRAPHICS AND VIRTUAL REALITY TECHNOLOGIES IN FINE ARTS

dc.contributor.authorOrinov Muhammadjon Khojakbar ogli
dc.date.accessioned2025-12-29T18:49:22Z
dc.date.issued2025-06-28
dc.description.abstractThis article explores the application of 3D graphics and virtual reality (VR) technologies in contemporary fine arts. It examines how these technologies are reshaping artistic practice, offering new modes of visual expression, audience interaction, and narrative construction. The study highlights the conceptual and aesthetic potentials of 3D and VR in creating immersive experiences, expanding the spatial and sensory dimensions of art. Furthermore, the article analyzes how these technologies influence art education, interdisciplinary collaboration, and the evolution of visual culture in the digital era.
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dc.identifier.urihttps://webofjournals.com/index.php/9/article/view/4804
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/26516
dc.language.isoeng
dc.publisherWeb of Journals Publishing
dc.relationhttps://webofjournals.com/index.php/9/article/view/4804/4849
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWeb of Humanities: Journal of Social Science and Humanitarian Research; Vol. 3 No. 6 (2025): WOH; 217-219
dc.source2938-3803
dc.subject3D graphics, virtual reality, fine arts, immersive art, digital sculpture, interactive art, contemporary art, new media, digital aesthetics, spatial experience.
dc.title3D GRAPHICS AND VIRTUAL REALITY TECHNOLOGIES IN FINE ARTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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