THE USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF THE SPATIAL IMAGINATION OF STUDENTS

dc.contributor.authorBunyodbek Tajiboyev Yasharjon son
dc.date.accessioned2025-12-29T11:30:11Z
dc.date.issued2023-04-06
dc.description.abstractIn my article “the use of Game technologies in the development of the spatial imagination of students”, it is necessary to actively use games in the development of spatial imagination in classes to increase the student's work on the lesson in drawing science, the ability to quickly think, spatial imagination through didactic games
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dc.identifier.urihttps://americanjournal.org/index.php/ajtas/article/view/575
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/16938
dc.language.isoeng
dc.publisherAmerican Journals Publishing
dc.relationhttps://americanjournal.org/index.php/ajtas/article/view/575/511
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Technology and Applied Sciences; Vol. 11 (2023); 1-3
dc.source2832-1766
dc.subjectdetail, clarity, skill, shape, surface, appearance, scheme, graphic, didactic, model, spatial thinking.
dc.titleTHE USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF THE SPATIAL IMAGINATION OF STUDENTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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