An Assessment System For Teaching English Using Gamification In The Era Of Digitalization

dc.contributor.authorShavkieva Dilfuza Shakarboevna
dc.date.accessioned2026-01-02T10:44:25Z
dc.date.issued2025-11-28
dc.description.abstractThe article examines the principles and assessment criteria in teaching English to students in the context of the digitalization of education. Special attention is given to the role of gamification as an innovative tool for motivation and knowledge control. The author analyzes modern assessment approaches adapted to game-based learning methods and proposes criteria that meet the requirements of the digital era.
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/ejhss/article/view/7169
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/76479
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/ejhss/article/view/7169/5918
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceEurasian Journal of Humanities and Social Sciences; Vol. 49 (2025): EJHSS; 56-60
dc.source2795-7683
dc.subjectgamification
dc.subjectdigitalization
dc.subjectEnglish language teaching
dc.titleAn Assessment System For Teaching English Using Gamification In The Era Of Digitalization
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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