The Effectiveness of Gamification in English language learning

dc.contributor.authorHalilova Gulnoza
dc.date.accessioned2026-01-01T11:32:57Z
dc.date.issued2025-05-28
dc.description.abstractThis article examines the effectiveness of games in English language learning and focuses on its impact on student motivation, engagement, and academic performance. In recent years, gamification has emerged as an innovative and effective approach to foreign language teaching, particularly in English language learning, and has been shown to enhance vocabulary retention, improve grammatical accuracy, and increase engagement.[1] Drawing on theories such as self-determination theory and constructivism, the article reviews the existing literature and presents the results of recent empirical research. The study shows that, when implemented correctly, games not only transform passive learning into active exploration, but also foster long-term interest and autonomous language practice. The article concludes that when games are used effectively, English language acquisition, especially vocabulary, grammar, and reading skills, can be significantly improved
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/jpip/article/view/6192
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/62421
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/jpip/article/view/6192/5038
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceJournal of Pedagogical Inventions and Practices; Vol. 44 (2025): JPIP; 29-33
dc.source2770-2367
dc.subjectgamification
dc.subjectEnglish language learning
dc.subjectmotivation
dc.titleThe Effectiveness of Gamification in English language learning
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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