The Topicality of Game Activities to Develop Speaking Skills

dc.contributor.authorSh. Aripova.
dc.date.accessioned2026-01-01T12:36:59Z
dc.date.issued2023-11-11
dc.description.abstractTopicality of the project consists in the requirement of search and use of effective pedagogical technologies for successful training in skills of students with the help of games. In qualification, the project offered the final, which is applied attempt as by effective methods of communicative competence. The purpose and objectives of the project consists in the reasons and approval of communicative actions as one of effective methods
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/zjssh/article/view/4648
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/64352
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/zjssh/article/view/4648/3833
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceZien Journal of Social Sciences and Humanities; Vol. 26 (2023): ZJSSH; 6-8
dc.source2769-996X
dc.subjectcommunicative competence
dc.subjectdetermination
dc.subjectformulation
dc.titleThe Topicality of Game Activities to Develop Speaking Skills
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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