Methods For Developing 4k Skills In Students Based On The Steam Educational Program
| dc.contributor.author | Qahhorjonova Q. F. | |
| dc.date.accessioned | 2025-12-28T14:29:12Z | |
| dc.date.issued | 2024-11-28 | |
| dc.description.abstract | The article discusses methods for developing 4K skills in students based on the STEAM educational program | |
| dc.format | application/pdf | |
| dc.identifier.uri | https://euroasianjournals.org/index.php/pc/article/view/587 | |
| dc.identifier.uri | https://asianeducationindex.com/handle/123456789/8243 | |
| dc.language.iso | eng | |
| dc.publisher | Euro Asian Journal Publishing | |
| dc.relation | https://euroasianjournals.org/index.php/pc/article/view/587/504 | |
| dc.rights | https://creativecommons.org/licenses/by-nc/4.0 | |
| dc.source | Pedagogical Cluster-Journal of Pedagogical Developments; Vol. 2 No. 11 (2024): PCJPD; 214-218 | |
| dc.source | 2956-896X | |
| dc.subject | analytical | |
| dc.subject | creative | |
| dc.subject | technology | |
| dc.title | Methods For Developing 4k Skills In Students Based On The Steam Educational Program | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Peer-reviewed Article |
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