Methods For Developing 4k Skills In Students Based On The Steam Educational Program

dc.contributor.authorQahhorjonova Q. F.
dc.date.accessioned2025-12-28T14:29:12Z
dc.date.issued2024-11-28
dc.description.abstractThe article discusses methods for developing 4K skills in students based on the STEAM educational program
dc.formatapplication/pdf
dc.identifier.urihttps://euroasianjournals.org/index.php/pc/article/view/587
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/8243
dc.language.isoeng
dc.publisherEuro Asian Journal Publishing
dc.relationhttps://euroasianjournals.org/index.php/pc/article/view/587/504
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourcePedagogical Cluster-Journal of Pedagogical Developments; Vol. 2 No. 11 (2024): PCJPD; 214-218
dc.source2956-896X
dc.subjectanalytical
dc.subjectcreative
dc.subjecttechnology
dc.titleMethods For Developing 4k Skills In Students Based On The Steam Educational Program
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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