THE PURPOSE OF EMPLOYING GAMES IN TEACHING LANGUAGES TO SECONDARY STUDENTS

dc.contributor.authorRaxmonov Timur Ag’zam o’g’li
dc.date.accessioned2025-12-29T12:35:08Z
dc.date.issued2025-05-09
dc.description.abstractThis paper explores the effectiveness and educational value of using games as a pedagogical tool in language instruction for secondary school students. As traditional teaching methods may not fully engage or motivate learners, game-based learning offers an interactive and studentcentered alternative that fosters participation, communication, and collaboration. The integration of games in language education can enhance vocabulary acquisition, grammar comprehension, and speaking and listening skills, all while creating a low-stress environment that encourages experimentation and reduces anxiety. This study examines various types of games—digital, board-based, and role-playing—and their specific contributions to language development.
dc.formatapplication/pdf
dc.identifier.urihttps://westerneuropeanstudies.com/index.php/2/article/view/2457
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/19180
dc.language.isoeng
dc.publisherWestern European Studies
dc.relationhttps://westerneuropeanstudies.com/index.php/2/article/view/2457/1698
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceWestern European Journal of Linguistics and Education; Vol. 3 No. 05 (2025): WEJLE; 88-90
dc.source2942-190X
dc.subjectGames
dc.subjectsecondary education
dc.subjectsecond language
dc.subjectscientists
dc.titleTHE PURPOSE OF EMPLOYING GAMES IN TEACHING LANGUAGES TO SECONDARY STUDENTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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