The Use of Virtual Reality Technology in Higher Education as a Method and Means of Teaching

dc.contributor.authorKhamrayev Nodir Zokir Ugli
dc.date.accessioned2026-01-01T21:15:47Z
dc.date.issued2023-02-18
dc.description.abstractIn work the experimental training programs created in the present virtual reality are submitted, their influence on thinking and psychological conditions of the person is tracked. The virtual reality is considered as special the information environment in which all objects are submitted in 3-D measurements, there is a wide animation, change of images at a mode of real time and experience of effect of presence. Thus interpretation of a virtual reality as method, means and technology of training is proved.
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/erb/article/view/3386
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/66994
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/erb/article/view/3386/2876
dc.sourceEurasian Research Bulletin ; Vol. 17 (2023): ERB; 151-156
dc.source2795-7675
dc.subjectVirtual reality
dc.subjectvirtual reality curricula
dc.subjectthinking
dc.subjectcreativity
dc.titleThe Use of Virtual Reality Technology in Higher Education as a Method and Means of Teaching
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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