FORMATION OF CREATIVE COMPETENCE OF STUDENTS BASED ON STEAM EDUCATION

dc.contributor.authorIsmatillayeva Yodgora Abduvahob qizi
dc.date.accessioned2025-12-28T18:11:34Z
dc.date.issued2024-10-31
dc.description.abstractThis article discusses ideas and reflections on the formation of students' creative competence based on STEAM education. In today’s rapidly evolving world, creative competence has become an essential skill for students. Not only does it enhance their ability to think innovatively, but it also prepares them for a workforce that increasingly values problem-solving, adaptability, and interdisciplinary thinking. One effective approach to nurturing creative competence is through STEAM education, which integrates Science, Technology, Engineering, Arts, and Mathematics into a cohesive learning framework.
dc.formatapplication/pdf
dc.identifier.urihttps://ajird.journalspark.org/index.php/ajird/article/view/1342
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/10896
dc.language.isoeng
dc.publisherJournals Park Publishing
dc.relationhttps://ajird.journalspark.org/index.php/ajird/article/view/1342/1299
dc.sourceAmerican Journal of Interdisciplinary Research and Development; Vol. 33 (2024); 184-188
dc.source2771-8948
dc.subjectSTEAM education, interdisciplinary learning, problem-solving skills, hands-on learning, project-based learning, exploration and curiosity, innovation in education, collaboration in learning, digital literacy.
dc.titleFORMATION OF CREATIVE COMPETENCE OF STUDENTS BASED ON STEAM EDUCATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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