Methods Of Teaching Programming at The University

dc.contributor.authorMarkhamat Y. Khaydarova
dc.date.accessioned2026-01-01T11:32:31Z
dc.date.issued2024-09-19
dc.description.abstractThis article explores five effective methods for teaching programming at the university level, aiming to address the diverse needs of students and enhance their learning experience. The five methods discussed include interactive learning, project-based education, peer learning and collaboration, the use of tools and simulators, and flipped classroom techniques. Each method is analyzed in terms of its benefits and practical implementation in the classroom environment. Interactive learning emphasizes active student participation through coding exercises and immediate feedback. Project-based education focuses on real-world application by assigning students hands-on projects that develop both technical and soft skills
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/jpip/article/view/5543
dc.identifier.uri10.62480/jpip.2024.vol36.pp42-44
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/62340
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/jpip/article/view/5543/4540
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceJournal of Pedagogical Inventions and Practices; Vol. 36 (2024): JPIP; 42-44
dc.source2770-2367
dc.subjectMethods
dc.subjectinteractive learning
dc.subjectproject-based learning
dc.subjectPeer learning
dc.titleMethods Of Teaching Programming at The University
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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