Linguocultural Analysis Of Game Names In The English Language

dc.contributor.authorMengboyev Azizbek Alijon ugli
dc.date.accessioned2025-12-29T08:16:04Z
dc.date.issued2024-12-29
dc.description.abstractThis article explores the linguocultural features of game names in the English language, offering insight into how cultural values, societal trends, and linguistic creativity shape their formation. Game names are not merely functional labels but serve as a reflection of the cultural identity, history, and values of English-speaking societies. By analyzing names across three major categories—video games, board games, and traditional games—this study uncovers how linguistic devices such as compounding, metaphor, symbolism, and alliteration contribute to their memorability and cultural resonance. Additionally, the research highlights the ways game names represent cultural ideals, such as heroism, competition, technological progress, and entertainment, while simultaneously adapting to global trends. This interdisciplinary exploration provides a deeper understanding of the dynamic interplay between language, culture, and the ever-evolving gaming industry
dc.formatapplication/pdf
dc.identifier.urihttps://peerianjournal.com/index.php/czjmi/article/view/1015
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/15003
dc.language.isoeng
dc.publisherPeerian Journals Publishing
dc.relationhttps://peerianjournal.com/index.php/czjmi/article/view/1015/832
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceCzech Journal of Multidisciplinary Innovations; Vol. 36 (2024): CJZMI; 45-47
dc.source2788-0389
dc.subjectLinguoculture
dc.subjectgame names
dc.subjectencapsulate layers
dc.titleLinguocultural Analysis Of Game Names In The English Language
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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