Game Educational Technologies in Teaching Foreign Languages

dc.contributor.authorOtaxanova Dilnoza Muxammadjanovna
dc.date.accessioned2026-01-01T21:15:00Z
dc.date.issued2022-04-22
dc.description.abstractThe article is devoted to game educational technologies and their application in foreign language lessons. The functions and value of game forms of learning in the educational process of a foreign language are revealed. Special attention is paid to the classification of language and speech games. Based on the analysis of existing classifications, the authors propose their own classification, focusing on creative and role-playing games in foreign language lessons.
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dc.identifier.urihttps://geniusjournals.org/index.php/erb/article/view/1109
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/66682
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/erb/article/view/1109/986
dc.sourceEurasian Research Bulletin ; Vol. 7 (2022): ERB; 98-102
dc.source2795-7675
dc.subjectgame technologies
dc.subjectclassification of games
dc.subjectdidactic games
dc.subjectroleplaying games
dc.titleGame Educational Technologies in Teaching Foreign Languages
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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