COMPUTER DIDACTIC GAMES IN ORGANIZING THE EDUCATIONAL PROCESS

dc.contributor.authorGulnoz Turayeva
dc.date.accessioned2025-12-31T13:50:58Z
dc.date.issued2023-06-20
dc.description.abstractDidactic games aimed at educational purposes occupy an important place among modern psychological and pedagogical learning technologies. This article provides information about the technologies of computer didactic games based on information communication tools, their implementation of functions and roles in the educational process.
dc.formatapplication/pdf
dc.identifier.urihttps://scholarexpress.net/index.php/wbss/article/view/2945
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/47056
dc.language.isoeng
dc.publisherScholar Express Journal
dc.relationhttps://scholarexpress.net/index.php/wbss/article/view/2945/2530
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWorld Bulletin of Social Sciences; Vol. 23 (2023): WBSS; 70-72
dc.source2749-361X
dc.subjectcomputer didactic games
dc.subjectinformation technology
dc.titleCOMPUTER DIDACTIC GAMES IN ORGANIZING THE EDUCATIONAL PROCESS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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