INTERACTIVE GAMES AND DIGITAL TOOLS IN DEVELOPING COMMUNICATIVE COMPETENCE IN ENGLISH LESSONS: IN THE EXAMPLE OF 8TH–9TH GRADE STUDENTS

dc.contributor.authorBeknazarova Nigina Abdiqodir qizi
dc.contributor.authorMadiyeva Madina Yusupovna
dc.date.accessioned2025-12-28T12:12:05Z
dc.date.issued2025-09-15
dc.description.abstractIn English language teaching, interactive games and digital tools play a transformative role in enhancing communicative competence. This paper explores how technology-integrated methods foster active language use, student engagement, and collaborative learning. Drawing on current research and practical classroom applications, it examines the effectiveness of various digital resources such as educational games, apps, and virtual platforms in developing learners’ speaking, listening, reading, and writing skills. The study underscores the importance of integrating meaningful, context-driven activities that simulate real-life communication, thereby supporting a learner-centered approach to language education.
dc.formatapplication/pdf
dc.identifier.urihttps://usajournals.org/index.php/6/article/view/932
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/5063
dc.language.isoeng
dc.publisherModern American Journals
dc.relationhttps://usajournals.org/index.php/6/article/view/932/1005
dc.rightsCopyright (c) 2025 Modern American Journal of Linguistics, Education, and Pedagogy
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceModern American Journal of Linguistics, Education, and Pedagogy; Vol. 1 No. 6 (2025); 151-154
dc.source3067-7874
dc.subjectCommunicative competence, English language teaching, digital tools, interactive games, language learning, student engagement, educational technology.
dc.titleINTERACTIVE GAMES AND DIGITAL TOOLS IN DEVELOPING COMMUNICATIVE COMPETENCE IN ENGLISH LESSONS: IN THE EXAMPLE OF 8TH–9TH GRADE STUDENTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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