Enhancement Liveliness and Knowledge Participant educate In Class 4 Science Subjects Through Game Media Wheel Play Smart in SD Laboratory UNG

dc.contributor.authorMohamad Septian Laiya
dc.contributor.authorMalihah Nursaadah
dc.contributor.authorWofik Safitri Durand
dc.contributor.authorAnggie Libya
dc.contributor.authorAbdul Rahmat
dc.date.accessioned2025-12-28T13:46:46Z
dc.date.issued2022-12-13
dc.description.abstractWheel turn become one of the learning media used in activity learning, where learning media that as we are know there is many kinds. Learning media that is capable tool _ help the learning process teach as well as function for clarify meaning message or information submitted, so _ could reach destination learning that has planned. Implementation activity Classroom learning is also influenced by a lot factors, among other factors teachers, students, media, environment, and factor method used as we _ know that child will tend more like play from studying _ so from that with create play media in study child will more interested for learn, that where Thing this proven with with nature man where if he like something so he more happy To do Thing the . With there is a media wheel turn intelligent these are the participants educate more can overflow his creativity in study through game wheel turn smart. Learn while play for children are also important in formation creative and inclined make child can more explore and even express self them.
dc.formatapplication/pdf
dc.identifier.urihttps://periodica.org/index.php/journal/article/view/331
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/6631
dc.language.isoeng
dc.publisherPeriodica Journal
dc.relationhttps://periodica.org/index.php/journal/article/view/331/287
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourcePeriodica Journal of Modern Philosophy, Social Sciences and Humanities; Vol. 13 (2022): PERIODICAL; 80-83
dc.source2720-4030
dc.subjectturn
dc.subjectintelligent
dc.subjectlearning
dc.subjectWheels
dc.titleEnhancement Liveliness and Knowledge Participant educate In Class 4 Science Subjects Through Game Media Wheel Play Smart in SD Laboratory UNG
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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