"The use of interactive gaming technologies in the organization of preschool education"

dc.contributor.authorRaxmatova Gulnoza Miraliyevna
dc.date.accessioned2026-01-01T12:08:26Z
dc.date.issued2022-03-08
dc.description.abstractThis article contains theoretical material on innovative game technology for preschool children. The article also contains comments on the effectiveness of using interactive games with children of older preschool age
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/tjm/article/view/958
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/62795
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/tjm/article/view/958/778
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceTexas Journal of Multidisciplinary Studies; Vol. 6 (2022): TJM; 42-44
dc.source2770-0003
dc.subjectcognitive research
dc.subjecteducational training
dc.subjectteaching methods
dc.subjectmental development
dc.title"The use of interactive gaming technologies in the organization of preschool education"
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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