3D Blender and 3D Unity: Key Steps in Game Development and Modeling

dc.contributor.authorChorshanbieva Sarvinoz Berdimurod Kizi
dc.date.accessioned2025-12-30T18:14:55Z
dc.date.issued2025-02-24
dc.description.abstractThis article explores the interconnection between Blender and Unity software, detailing the processes of 3D modeling, animation, physics effects in games, interactive element creation, and monetization strategies. The paper discusses how high-quality 3D models can be designed in Blender and integrated into Unity for game development.
dc.formatapplication/pdf
dc.identifier.urihttps://scientifictrends.org/index.php/ijst/article/view/494
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/33348
dc.language.isoeng
dc.publisherScientific Trends
dc.relationhttps://scientifictrends.org/index.php/ijst/article/view/494/452
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceInternational Journal of Scientific Trends; Vol. 4 No. 2 (2025): IJST; 45-48
dc.source2980-4299
dc.source2980-4329
dc.subjectBlender, Unity, 3D modeling, game development, animation, physics simulation, monetization.
dc.title3D Blender and 3D Unity: Key Steps in Game Development and Modeling
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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