SCIENTIFIC PEDAGOGICAL FUNDAMENTALS OF THE USE OF GAME TECHNOLOGY IN PEDAGOGICAL LESSONS
| dc.contributor.author | M.Zoirova | |
| dc.date.accessioned | 2025-12-28T20:16:47Z | |
| dc.date.issued | 2022-05-25 | |
| dc.description.abstract | This article provides information that the game is one of the main activities along with work and study, according to the research of scientists. | |
| dc.format | application/pdf | |
| dc.identifier.uri | https://sjird.journalspark.org/index.php/sjird/article/view/11 | |
| dc.identifier.uri | https://asianeducationindex.com/handle/123456789/12897 | |
| dc.language.iso | eng | |
| dc.publisher | Journals Park Publishing | |
| dc.relation | https://sjird.journalspark.org/index.php/sjird/article/view/11/11 | |
| dc.source | Spectrum Journal of Innovation, Reforms and Development; Vol. 3 (2022); 38-41 | |
| dc.source | 2751-1731 | |
| dc.subject | pedagogy | |
| dc.subject | lesson | |
| dc.subject | game | |
| dc.title | SCIENTIFIC PEDAGOGICAL FUNDAMENTALS OF THE USE OF GAME TECHNOLOGY IN PEDAGOGICAL LESSONS | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Peer-reviewed Article |
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