SCIENTIFIC PEDAGOGICAL FUNDAMENTALS OF THE USE OF GAME TECHNOLOGY IN PEDAGOGICAL LESSONS

dc.contributor.authorM.Zoirova
dc.date.accessioned2025-12-28T20:16:47Z
dc.date.issued2022-05-25
dc.description.abstractThis article provides information that the game is one of the main activities along with work and study, according to the research of scientists.  
dc.formatapplication/pdf
dc.identifier.urihttps://sjird.journalspark.org/index.php/sjird/article/view/11
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/12897
dc.language.isoeng
dc.publisherJournals Park Publishing
dc.relationhttps://sjird.journalspark.org/index.php/sjird/article/view/11/11
dc.sourceSpectrum Journal of Innovation, Reforms and Development; Vol. 3 (2022); 38-41
dc.source2751-1731
dc.subjectpedagogy
dc.subjectlesson
dc.subjectgame
dc.titleSCIENTIFIC PEDAGOGICAL FUNDAMENTALS OF THE USE OF GAME TECHNOLOGY IN PEDAGOGICAL LESSONS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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