THE ROLE OF COMPUTER EDUCATIONAL GAMES IN THE INNOVATIVE EDUCATION SYSTEM

dc.contributor.authorZakirov Sanjar son of Ikromjon
dc.date.accessioned2025-12-29T12:11:43Z
dc.date.issued2024-07-04
dc.description.abstractThis article examines the use of computer games in the educational process, one of the most powerful socio-psychological factors influencing the spirituality of youth. The results of a social survey and experiments are presented. Suggestions are given on important aspects of creating computer educational games.
dc.formatapplication/pdf
dc.identifier.urihttps://westerneuropeanstudies.com/index.php/1/article/view/1278
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/18300
dc.language.isoeng
dc.publisherWestern European Studies
dc.relationhttps://westerneuropeanstudies.com/index.php/1/article/view/1278/857
dc.rightsCopyright (c) 2024 Western European Journal of Modern Experiments and Scientific Methods
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceWestern European Journal of Modern Experiments and Scientific Methods; Vol. 2 No. 7 (2024): WEJMESM; 22-24
dc.source2942-1896
dc.subjectIdeology
dc.subjectspirituality
dc.subjectinformation
dc.subjectcomputer games
dc.titleTHE ROLE OF COMPUTER EDUCATIONAL GAMES IN THE INNOVATIVE EDUCATION SYSTEM
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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