METHODOLOGY OF GRAPHIC COMPETENCE DEVELOPMENT OF FUTURE ENGINEERS BASED ON AN INNOVATIVE APPROACH

dc.contributor.authorAkbarov Adhamjon
dc.contributor.authorYo’ldashev Bilol
dc.contributor.authorNurmatov Sardor
dc.date.accessioned2025-12-29T11:30:07Z
dc.date.issued2022-12-12
dc.description.abstractThis article talks about the development of graphic competence based on an innovative approach, the use of effective methods of computer graphics, geometric modeling of objects.
dc.formatapplication/pdf
dc.identifier.urihttps://americanjournal.org/index.php/ajtas/article/view/217
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/16904
dc.language.isoeng
dc.publisherAmerican Journals Publishing
dc.relationhttps://americanjournal.org/index.php/ajtas/article/view/217/187
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Technology and Applied Sciences; Vol. 7 (2022); 10-12
dc.source2832-1766
dc.subjectmaterial-technical, scientific potential, OpenGL, trajectory
dc.titleMETHODOLOGY OF GRAPHIC COMPETENCE DEVELOPMENT OF FUTURE ENGINEERS BASED ON AN INNOVATIVE APPROACH
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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