ASPECTS OF DEVELOPMENT OF PROFESSIONAL GRAPHIC COMPETENCE OF STUDENTS USING THREE-DIMENSIONAL GRAPHIC PROGRAMS

dc.contributor.authorArzikulov Husan Normurod ugli
dc.date.accessioned2025-12-29T14:24:17Z
dc.date.issued2024-09-23
dc.description.abstractThree-dimensional graphics programs (3D graphics programs) currently play a large role in education, art, game design, animation, architecture and many other fields. Using these programs to develop students' professional graphic skills serves as an effective tool for strengthening their technical and creative skills. This article presents the main aspects of developing students' skills using 3D graphics programs.
dc.formatapplication/pdf
dc.identifier.urihttps://webofjournals.com/index.php/1/article/view/1800
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/21373
dc.language.isoeng
dc.publisherWeb of Journals Publishing
dc.relationhttps://webofjournals.com/index.php/1/article/view/1800/1778
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWeb of Teachers: Inderscience Research ; Vol. 2 No. 9 (2024): WOT; 60-62
dc.source2938-379X
dc.subjectcomputer graphics, professional graphics skills, experience, practice, technical skills, software, 3D technologies, aspect, Cinema 4D, 2D and 3D.
dc.titleASPECTS OF DEVELOPMENT OF PROFESSIONAL GRAPHIC COMPETENCE OF STUDENTS USING THREE-DIMENSIONAL GRAPHIC PROGRAMS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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