Use Of Active and Interactive Methods in Computer Graphic Classes

dc.contributor.authorKhurramov Anvar Jumanazarovich
dc.contributor.authorBoymurodov Adham Khushimkulovich
dc.date.accessioned2026-01-01T20:39:46Z
dc.date.issued2022-02-11
dc.description.abstractThe article is to equip students with knowledge through interactive teaching methods in the learning process. the pedagogical and methodological foundations of the use of animation and computer graphics. The basic concepts required to use this type of information technology are given.
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/esh/article/view/531
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/65626
dc.language.isoeng
dc.publisherGenius Publishing Group
dc.relationhttps://geniusjournals.org/index.php/esh/article/view/531/462
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceEurasian Scientific Herald; Vol. 5 (2022): ESH; 4-7
dc.source2795-7365
dc.subjectInteractive education
dc.subjectmotivation
dc.subjectcomputer graphics
dc.subjectinformation culture
dc.titleUse Of Active and Interactive Methods in Computer Graphic Classes
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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