GAME ACTIVITY AS THE MAIN FORM OF WORK WHEN TEACHING STUDENTS FOREIGN LANGUAGES

dc.contributor.authorIshonkulov Sherzod Usmonovich
dc.date.accessioned2025-12-28T12:12:22Z
dc.date.issued2025-10-18
dc.description.abstractThis article explores the efficacy of game activity as a primary pedagogical strategy in foreign language (FL) education. While traditional methodologies often emphasize rote memorization and grammatical drills, modern communicative approaches increasingly recognize the need for engaging, low-stress environments that foster authentic language use. Game activity, including role-plays, simulations, and language-focused games, is examined for its capacity to significantly enhance student motivation, reduce affective filter, and provide meaningful context for language practice. The research synthesizes existing theoretical frameworks and empirical evidence to establish the game as a central, rather than supplementary, form of work for developing communicative competence across all language skills (listening, speaking, reading, and writing) and linguistic components (vocabulary and grammar).
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dc.identifier.urihttps://usajournals.org/index.php/6/article/view/1201
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/5160
dc.language.isoeng
dc.publisherModern American Journals
dc.relationhttps://usajournals.org/index.php/6/article/view/1201/1284
dc.rightsCopyright (c) 2025 Modern American Journal of Linguistics, Education, and Pedagogy
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceModern American Journal of Linguistics, Education, and Pedagogy; Vol. 1 No. 7 (2025); 284-290
dc.source3067-7874
dc.subjectForeign language teaching, game activity, communicative competence, student motivation, language acquisition, task-based learning, role-play, engagement.
dc.titleGAME ACTIVITY AS THE MAIN FORM OF WORK WHEN TEACHING STUDENTS FOREIGN LANGUAGES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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