VIRTUAL REALITY AND AUGMENTED REALITY IN ENGLISH LANGUAGE CLASSROOMS: A NEW FRONTIER IN EFL PEDAGOGY

dc.contributor.authorIsroilova Mohinur Habib qizi
dc.date.accessioned2025-12-28T13:15:43Z
dc.date.issued2025-11-05
dc.description.abstractThis article explores the opportunities and challenges of integrating Virtual Reality (VR) and Augmented Reality (AR) technologies into English as a Foreign Language (EFL) classrooms. The findings indicate that VR and AR create immersive and interactive learning environments that effectively enhance communicative competence, expand vocabulary acquisition, foster intercultural awareness, and increase learner motivation. At the same time, limitations such as insufficient technological infrastructure, financial costs, and lack of teacher preparation remain significant barriers to their widespread implementation. The article emphasizes that VR and AR should be considered as innovative tools that complement traditional teaching methods, offering the potential to elevate EFL pedagogy to a new level.
dc.formatapplication/pdf
dc.identifier.urihttps://brightmindpublishing.com/index.php/EI/article/view/1571
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/6245
dc.language.isoeng
dc.publisherBright Mind Publishing
dc.relationhttps://brightmindpublishing.com/index.php/EI/article/view/1571/1599
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceEducator Insights: Journal of Teaching Theory and Practice; Vol. 1 No. 9 (2025); 126-131
dc.source3061-6964
dc.subjectVirtual Reality (VR), Augmented Reality (AR), EFL pedagogy, immersive learning, communicative competence, vocabulary acquisition, intercultural awareness, digital technologies.
dc.titleVIRTUAL REALITY AND AUGMENTED REALITY IN ENGLISH LANGUAGE CLASSROOMS: A NEW FRONTIER IN EFL PEDAGOGY
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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