USE OF GAME TYPES IN THE DEVELOPMENT OF GENDER CULTURE OF ADOLESCENT STUDENTS

dc.contributor.authorAlibekov Dilshod Islamovich
dc.date.accessioned2025-12-29T11:51:50Z
dc.date.issued2023-08-27
dc.description.abstractThis article is devoted to the issues of using games and their types in the development of gender culture of adolescent students. It is noted that games are classified according to their content, time of holding, place, level of management, number of participants and composition.
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dc.identifier.urihttps://americanjournal.org/index.php/ajrhss/article/view/1178
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/17563
dc.language.isoeng
dc.publisherAmerican Journals Publishing
dc.relationhttps://americanjournal.org/index.php/ajrhss/article/view/1178/1086
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Research in Humanities and Social Sciences; Vol. 15 (2022); 128-131
dc.source2832-8019
dc.subjectTeenager, student, gender culture, types of games,
dc.subjectcooperative
dc.subjectrelations,
dc.titleUSE OF GAME TYPES IN THE DEVELOPMENT OF GENDER CULTURE OF ADOLESCENT STUDENTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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