DEVELOPING STUDENT CREATIVE ACTIVITY BASED ON PROBLEM EXPERIENCES IN THE DIGITAL EDUCATIONAL SPACE
| dc.contributor.author | Burkhiev Olimjon Boboyevich | |
| dc.date.accessioned | 2025-12-28T18:13:51Z | |
| dc.date.issued | 2025-12-13 | |
| dc.description.abstract | This DSc-level scientific article provides a comprehensive analysis of the theoretical, methodological, cognitive, and technological foundations for developing student creative activity through problem-based experiences in the digital educational environment. The study investigates the mechanisms through which digital platforms—such as simulation environments, project-based digital studios, gamified problem scenarios, interactive AI-based systems, and virtual collaborative workspaces—stimulate creativity, divergent thinking, cognitive flexibility, metacognitive awareness, and innovative problem-solving skills. Structured according to the IMRaD model and aligned with OAK academic requirements, the research synthesizes constructivist, socio-digital, neurocognitive, and experiential learning theories to explain how digital problem-based experiences transform traditional learning into a creativity-centered process. Findings reveal that digital problem-based tasks significantly increase idea generation, originality, creative risk-taking, multimodal expression, and algorithmic reasoning, while strengthening learners’ autonomy, digital literacy, and adaptive competence. The study concludes that digital educational ecosystems provide a rich and dynamic environment that supports the continuous development of creativity as a core 21st-century competency. | |
| dc.format | application/pdf | |
| dc.identifier.uri | https://ajird.journalspark.org/index.php/ajird/article/view/1644 | |
| dc.identifier.uri | https://asianeducationindex.com/handle/123456789/11169 | |
| dc.language.iso | eng | |
| dc.publisher | Journals Park Publishing | |
| dc.relation | https://ajird.journalspark.org/index.php/ajird/article/view/1644/1584 | |
| dc.source | American Journal of Interdisciplinary Research and Development; Vol. 47 (2025); 14-19 | |
| dc.source | 2771-8948 | |
| dc.subject | Digital education, creativity, problem-based learning, cognitive flexibility, innovation, experiential learning. | |
| dc.title | DEVELOPING STUDENT CREATIVE ACTIVITY BASED ON PROBLEM EXPERIENCES IN THE DIGITAL EDUCATIONAL SPACE | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Peer-reviewed Article |
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