PEDAGOGICAL PRINCIPLES OF USING GAME TECHNOLOGIES IN ENGLISH TEACHING

dc.contributor.authorMaxkambayeva Shaxrizoda Xusan qizi
dc.date.accessioned2025-12-31T13:49:40Z
dc.date.issued2022-07-21
dc.description.abstractThis article describes the popularity of the English language today and the methods of using game technologies in teaching English to children of preschool and primary school age, studying children's interests and improving the effectiveness of the lesson, as well as appropriate evaluation of children's actions
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dc.identifier.urihttps://scholarexpress.net/index.php/wbss/article/view/1172
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/46691
dc.language.isoeng
dc.publisherScholar Express Journal
dc.relationhttps://scholarexpress.net/index.php/wbss/article/view/1172/1061
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWorld Bulletin of Social Sciences; Vol. 12 (2022): WBSS; 59-62
dc.source2749-361X
dc.subjectmethod
dc.subjectgame
dc.subjecttechnology
dc.subjectinnovation
dc.titlePEDAGOGICAL PRINCIPLES OF USING GAME TECHNOLOGIES IN ENGLISH TEACHING
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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