Enhancing Learning Motivation Of PrimarySchool Students Through Digital Games

dc.contributor.authorGaniyeva Gulkhayyo Islom qizi
dc.date.accessioned2025-12-28T14:29:37Z
dc.date.issued2025-12-21
dc.description.abstractThis article examines the role of digital games in increasing learning motivation among primary school students. It explores the psychological and pedagogical foundations of game-based learning, as well as effective methods of integrating digital games into the educational process. The educational, developmental, and motivational functions of digital games are analyzed, and methodological recommendations aimed at supporting active learning needs in young learners are provided.
dc.formatapplication/pdf
dc.identifier.urihttps://euroasianjournals.org/index.php/pc/article/view/720
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/8356
dc.language.isoeng
dc.publisherEuro Asian Journal Publishing
dc.relationhttps://euroasianjournals.org/index.php/pc/article/view/720/620
dc.rightsCopyright (c) 2025 Ganiyeva Gulkhayyo Islom qizi (Author)
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourcePedagogical Cluster-Journal of Pedagogical Developments; Vol. 3 No. 12 (2025): PCJPD; 41-45
dc.source2956-896X
dc.subjectDigital Games
dc.subjectLearning Motivation
dc.subjectPrimary Education
dc.titleEnhancing Learning Motivation Of PrimarySchool Students Through Digital Games
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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