THE IMPORTANCE OF BLENDER IN TEACHING FINE ARTS
loading.default
item.page.date
item.page.authors
item.page.journal-title
item.page.journal-issn
item.page.volume-title
item.page.publisher
Modern American Journals
item.page.abstract
This article explores the growing significance of Blender, a free and open-source 3D creation software, in the context of fine arts education. As digital tools increasingly shape contemporary artistic practices, Blender offers a powerful platform for both creative exploration and technical skill development. The study highlights how Blender facilitates a deeper understanding of form, composition, lighting, and spatial relationships through its diverse features, including sculpting, modeling, texturing, and animation. It also examines how the integration of Blender into fine arts curricula fosters interdisciplinary learning, enhances student engagement, and expands creative possibilities beyond traditional media. By analyzing case studies and classroom applications, the research demonstrates that incorporating Blender not only modernizes fine arts education but also prepares students for emerging career paths in digital arts, game design, virtual reality, and animation. Ultimately, the paper argues that embracing such digital tools is essential for keeping fine arts instruction relevant and future-ready.