INNOVATIVE TECHNOLOGIES IN EDUCATION

dc.contributor.authorDilshodakhon Muminova
dc.date.accessioned2025-12-28T13:15:54Z
dc.date.issued2025-12-02
dc.description.abstractThe modern education system is increasingly competing with the entertainment sector, necessitating new methods to actively engage students in learning. Given the rapid advancement of Virtual Reality (VR) and Augmented Reality (AR) technologies, it is essential to incorporate educational content, particularly school subjects, into application development. This approach aims to create an optimal blend of the learning process and the gaming experience.
dc.formatapplication/pdf
dc.identifier.urihttps://brightmindpublishing.com/index.php/EI/article/view/1712
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/6288
dc.language.isoeng
dc.publisherBright Mind Publishing
dc.relationhttps://brightmindpublishing.com/index.php/EI/article/view/1712/1737
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceEducator Insights: Journal of Teaching Theory and Practice; Vol. 1 No. 11 (2025); 262-265
dc.source3061-6964
dc.subjectVirtual reality, augmented reality, computer technology, script, multimedia.
dc.titleINNOVATIVE TECHNOLOGIES IN EDUCATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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