Modern teaching methods with computer games in the educational process

dc.contributor.authorShavkieva Dilfuza Shakarboevna
dc.date.accessioned2026-01-02T10:43:06Z
dc.date.issued2021-12-20
dc.description.abstractThis article is about the emotional activity of learning English, the ability to learn the language, the level of development of competencies, the development of teaching and methodological guidelines, recommendations for their application in the learning process, the analysis of their effectiveness. The step-by-step logical structure of the English text is called a logical algorithm. The logical algorithm serves as a basic guide in achieving the goal in the study of teaching material in English, that is, in understanding the content of the material
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/ejhss/article/view/299
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/75960
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/ejhss/article/view/299/265
dc.sourceEurasian Journal of Humanities and Social Sciences; Vol. 3 (2021): EJHSS; 118-120
dc.source2795-7683
dc.subjectClothing
dc.subjectTechnology
dc.subjectStyle
dc.subjectEquipment
dc.titleModern teaching methods with computer games in the educational process
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

item.page.files

item.page.filesection.original.bundle

pagination.showing.labelpagination.showing.detail
loading.default
thumbnail.default.alt
item.page.filesection.name
shakarboevna_2021_modern_teaching_methods_with_computer_ga.pdf
item.page.filesection.size
195.96 KB
item.page.filesection.format
Adobe Portable Document Format

item.page.collections