GAME TECHNOLOGIES AND THEIR USE IN PRIMARY EDUCATION

dc.contributor.authorBuronova Mekkamtash Khalikulovna
dc.date.accessioned2025-12-31T13:53:00Z
dc.date.issued2024-11-28
dc.description.abstractThis article describes the problems of increasing the effectiveness of education in the educational process of primary school and the pedagogical features of their solutions, as well as the role and importance of game technologies in education. Also, the effective introduction of advanced pedagogical technologies and their rational use in primary classes were discussed
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dc.identifier.urihttps://scholarexpress.net/index.php/wbss/article/view/4749
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/47414
dc.language.isoeng
dc.publisherScholar Express Journal
dc.relationhttps://scholarexpress.net/index.php/wbss/article/view/4749/4028
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWorld Bulletin of Social Sciences; Vol. 40 (2024): WBSS; 10-11
dc.source2749-361X
dc.subjectPedagogical technology
dc.subjectgame technology in education
dc.subjectskill
dc.titleGAME TECHNOLOGIES AND THEIR USE IN PRIMARY EDUCATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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khalikulovna_2024_game_technologies_and_their_use_in_prima.pdf
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