GAME TEACHING METHODS FOR FOREIGN LANGUAGE LEARNING IN HIGH SCHOOLS

dc.contributor.authorTuraboeva Komila Eshmakhmatovna
dc.date.accessioned2025-12-23T16:12:05Z
dc.date.issued2025-04-19
dc.description.abstractThe article's goal is to investigate the methodological and psychological underpinnings of how to organize and employ game components in a university foreign language course taught by a faculty other than philology. The requirements and qualifications for using games as a teaching tool are taken into account. The current categories of game-based learning strategies for foreign language instruction are examined, along with strategies for encouraging students to use these strategies. The primary clauses outlining the game's function as a teaching tool in higher education are put forth.
dc.formatapplication/pdf
dc.identifier.urihttps://brightmindpublishing.com/index.php/ev/article/view/518
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/2669
dc.language.isoeng
dc.publisherBright Mind Publishing
dc.relationhttps://brightmindpublishing.com/index.php/ev/article/view/518/544
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceEduVision: Journal of Innovations in Pedagogy and Educational Advancements; Vol. 1 No. 4 (2025); 504-509
dc.source3061-6972
dc.subjectPedagogical psychology, game techniques, game scenarios, motivational domain, communication in foreign languages, psychological barrier, and communicative tasks.
dc.titleGAME TEACHING METHODS FOR FOREIGN LANGUAGE LEARNING IN HIGH SCHOOLS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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