COMPONENTS OF EDUCATED GAMES PEDAGOGICAL TECHNOLOGY

dc.contributor.authorD. N. Taylakova
dc.date.accessioned2025-12-29T14:26:44Z
dc.date.issued2025-03-31
dc.description.abstractThis article is devoted to the coverage and significance of the educational games in the composition of the individual pedagogical technologies. The article in the article "Integration of educational process to the educational process in the educational process is to increase the interest of students, ensures the effectiveness of knowledge and serve to develop creative skills
dc.formatapplication/pdf
dc.identifier.urihttps://webofjournals.com/index.php/1/article/view/3754
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/21899
dc.language.isoeng
dc.publisherWeb of Journals Publishing
dc.relationhttps://webofjournals.com/index.php/1/article/view/3754/3742
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWeb of Teachers: Inderscience Research ; Vol. 3 No. 3 (2025): WOT; 329-331
dc.source2938-379X
dc.subjectEducational games, personality-oriented education, teaching process, activity, motivation, creative abilities
dc.titleCOMPONENTS OF EDUCATED GAMES PEDAGOGICAL TECHNOLOGY
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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