COMPONENTS OF EDUCATED GAMES PEDAGOGICAL TECHNOLOGY
| dc.contributor.author | D. N. Taylakova | |
| dc.date.accessioned | 2025-12-29T14:26:44Z | |
| dc.date.issued | 2025-03-31 | |
| dc.description.abstract | This article is devoted to the coverage and significance of the educational games in the composition of the individual pedagogical technologies. The article in the article "Integration of educational process to the educational process in the educational process is to increase the interest of students, ensures the effectiveness of knowledge and serve to develop creative skills | |
| dc.format | application/pdf | |
| dc.identifier.uri | https://webofjournals.com/index.php/1/article/view/3754 | |
| dc.identifier.uri | https://asianeducationindex.com/handle/123456789/21899 | |
| dc.language.iso | eng | |
| dc.publisher | Web of Journals Publishing | |
| dc.relation | https://webofjournals.com/index.php/1/article/view/3754/3742 | |
| dc.rights | https://creativecommons.org/licenses/by-nc-nd/4.0 | |
| dc.source | Web of Teachers: Inderscience Research ; Vol. 3 No. 3 (2025): WOT; 329-331 | |
| dc.source | 2938-379X | |
| dc.subject | Educational games, personality-oriented education, teaching process, activity, motivation, creative abilities | |
| dc.title | COMPONENTS OF EDUCATED GAMES PEDAGOGICAL TECHNOLOGY | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Peer-reviewed Article |
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