Application Activity Numeracy Pleasant Through Snakes and Ladders Game at SDN 2 Tilongkabila

dc.contributor.authorFatma Riyanti Sanggulu
dc.contributor.authorSri Ayu B. Angio
dc.contributor.authorAndarista Puni
dc.date.accessioned2025-12-28T14:04:46Z
dc.date.issued2023-12-10
dc.description.abstractFor increase ability number of participants educate , one method that can used that is application activity numeracy through game snake stairs which is method learning that has characteristics integrate between the learning process and play . Research methods used _ is Classroom Action Research (PTK) with using the spiral model by Kemmis and McTaggart. Research result showing that before implementation cycle only there were 5 out of 15 participants educate or amounting to 33.33% of participants educate those already show behavior numerated , in cycle I obtained as many as 8 out of 15 participants educate or amounting to 53.33% already show behavior numerate . Implementation actions in cycle II were obtained as many as 14 of the 15 participants educate or amounting to 93.33% already show behavior numerate . Based on the data above , this happens change behavior on each implementation cycle , increase from implementation observation initial which was initially 33.33% to cycle I increased by 53.33% of participants educate who shows behavior numerate . Next , improvement behavior numerate on implementation action cycle I to cycle II , namely by 40% of cycle I to cycle II. This matter show that application activity numeracy pleasant through game snake ladder can increase behavior numerate participant educate 4th grade at SDN 2 Tilongkabila .
dc.formatapplication/pdf
dc.identifier.urihttps://scienticreview.com/index.php/gsr/article/view/316
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/7534
dc.language.isoeng
dc.publisherGlobal Scientific Publishing
dc.relationhttps://scienticreview.com/index.php/gsr/article/view/316/252
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceGlobal Scientific Review; Vol. 22 (2023): GSR; 62-72
dc.source2795-4951
dc.subjectnumerate
dc.subjectparticipant
dc.subjectapplication
dc.subjectpleasant
dc.titleApplication Activity Numeracy Pleasant Through Snakes and Ladders Game at SDN 2 Tilongkabila
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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