Improving The Efficiency Of Mastering The Programming Language Based On Game Technologies

dc.contributor.authorMambetkarimov Bayniyaz Meyrmanovich
dc.date.accessioned2026-01-01T11:32:26Z
dc.date.issued2024-07-07
dc.description.abstractThis article deals with the information about specific techniques and methods that allow improving the use of interactive methods in the educational process in higher education institutions, increasing the effectiveness and quality of education, that is, making the lesson unusual, richer and more interesting. The author assumes that interactive education allows students to actively participate in the learning process in order to get the most information and knowledge from their teachers, as well as use various methods of presentation of practical demonstrations and exercises
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/jpip/article/view/5428
dc.identifier.uri10.62480/jpip.2024.vol34.pp5-11
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/62325
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/jpip/article/view/5428/4448
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceJournal of Pedagogical Inventions and Practices; Vol. 34 (2024): JPIP; 5-11
dc.source2770-2367
dc.subjecteducation
dc.subjecttechnology
dc.subjectinteractive method
dc.subjectteacher
dc.titleImproving The Efficiency Of Mastering The Programming Language Based On Game Technologies
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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