IMMERSION: HOW ANIMATION IS SHAPING THE FUTURE OF HUMAN-COMPUTER INTERACTION (AR/VR/MR)

dc.contributor.authorSaniya Assembek
dc.date.accessioned2025-12-29T11:30:12Z
dc.date.issued2025-08-14
dc.description.abstractThe article examines the role of animation in shaping user experience in immersive technologies: augmented (AR), virtual (VR) and mixed reality (MR). Particular attention is paid to the function of animation as an interface tool that influences perception, navigation, interaction and emotional involvement of the user. The features of the use of animation in various types of XR environments are analyzed, as well as its importance in creating a cognitively comfortable and intuitive digital space. The importance of designing animation taking into account the psychophysiological features of perception and technical limitations of devices is emphasized.
dc.formatapplication/pdf
dc.identifier.urihttps://americanjournal.org/index.php/ajtas/article/view/689
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/16946
dc.language.isoeng
dc.publisherAmerican Journals Publishing
dc.relationhttps://americanjournal.org/index.php/ajtas/article/view/689/2911
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Technology and Applied Sciences; Vol. 39 (2025); 13-19
dc.source2832-1766
dc.titleIMMERSION: HOW ANIMATION IS SHAPING THE FUTURE OF HUMAN-COMPUTER INTERACTION (AR/VR/MR)
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

item.page.files

item.page.filesection.original.bundle

pagination.showing.labelpagination.showing.detail
loading.default
thumbnail.default.alt
item.page.filesection.name
assembek_2025_immersion_how_animation_is_shaping_the_f.pdf
item.page.filesection.size
353.82 KB
item.page.filesection.format
Adobe Portable Document Format

item.page.collections