Formation of Communicative Competence of Primary Class Students Based on Didactic Game Technology

dc.contributor.authorArman Rsaliev
dc.date.accessioned2026-01-02T10:23:05Z
dc.date.issued2023-03-24
dc.description.abstractThis article describes how important and effective didactic game technologies are for the learning process in primary education, as well as the theoretical basis for the formation of didactic games' communication content in education.
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/ejlat/article/view/3655
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/75558
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/ejlat/article/view/3655/3087
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceEurasian Journal of Learning and Academic Teaching; Vol. 18 (2023): EJLAT; 96-99
dc.source2795-739X
dc.subjectdidactic game
dc.subjectcommunication
dc.subjectcommunicative competence
dc.titleFormation of Communicative Competence of Primary Class Students Based on Didactic Game Technology
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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