IMPROVING LEARNING THROUGH GAMIFICATION

dc.contributor.authorKhursandov A.S.
dc.date.accessioned2026-03-07T20:34:43Z
dc.date.issued2026-03-07
dc.description.abstractThe article discusses the issues related to potential of gamification for teaching military specialties. The specificity of military education differentiates it from other professions; therefore, teaching methods should be adapted. Having analyzed the main problems in implementation of gamification in military higher education through scaffolded progression systems, philosophy of iterative failure, social and collaborative layers, four activities were developed. Practical results demonstrated that motivation to learn and overall quality of developed skills were sufficiently improved within such activities.
dc.formatapplication/pdf
dc.identifier.urihttps://webofjournals.com/index.php/4/article/view/6062
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/118420
dc.language.isoeng
dc.publisherWeb of Journals Publishing
dc.relationhttps://webofjournals.com/index.php/4/article/view/6062/6095
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWeb of Technology: Multidimensional Research Journal; Vol. 4 No. 3 (2026): WOT; 7-12
dc.source2938-3757
dc.subjectMilitary education, gamification, scaffolding, flow theory, learning autonomy.
dc.titleIMPROVING LEARNING THROUGH GAMIFICATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

item.page.files

item.page.filesection.original.bundle

pagination.showing.labelpagination.showing.detail
loading.default
thumbnail.default.alt
item.page.filesection.name
as_2026_improving_learning_through_gamification.pdf
item.page.filesection.size
479 KB
item.page.filesection.format
Adobe Portable Document Format

item.page.collections