THE METHOD OF USING PHYSICS MODELS AND VISUALIZATIONS IN PHYSICS

dc.contributor.authorBegmuradov Shokhzod
dc.date.accessioned2025-12-29T09:29:31Z
dc.date.issued2023-07-22
dc.description.abstractTeaching physics at school helps to increase students' knowledge about existence and the environment. Today, the development of continuous education and the introduction of international technologies into public education are improving in our country. The problem of using gaming technologies for teaching schoolchildren to solve physical problems is discussed. The possibilities of a virtual environment for organizing gaming learning activities are considered. The analysis of the domestic and foreign gaming resources in physics presented in the open access is given. The necessity of replenishing the modern resource base of this type, including the section of computer games for training sessions on solving physical problems, is substantiated.
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dc.identifier.urihttps://americanjournal.org/index.php/ajper/article/view/1091
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/15483
dc.language.isoeng
dc.publisherAmerican Journals
dc.relationhttps://americanjournal.org/index.php/ajper/article/view/1091/1001
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Pedagogical and Educational Research; Vol. 14 (2023); 118-122
dc.source2832-9791
dc.subjectvisual literacy; cognitive graphics; computer models; Information Technology; visualization; pupils; physics; methods of teaching physics; methods of physics at school; technology; methodology of teaching technology; methodology of technology at school; educational activity; studying process.
dc.titleTHE METHOD OF USING PHYSICS MODELS AND VISUALIZATIONS IN PHYSICS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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