Mathematical Quest as a Learning Activity

dc.contributor.authorQuchqarova Mahmuda Adkhamjonovna
dc.contributor.authorYunusova Zarnigor
dc.date.accessioned2026-01-01T11:30:35Z
dc.date.issued2022-06-08
dc.description.abstractThe article is devoted to the use of gaming technologies in teaching mathematics. As one of the modern forms of this activity, the use of a mathematical quest is proposed. The article discusses the features of using the quest in teaching mathematics
dc.formatapplication/pdf
dc.identifier.urihttps://zienjournals.com/index.php/jpip/article/view/1863
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/61846
dc.language.isoeng
dc.publisherZien Journals
dc.relationhttps://zienjournals.com/index.php/jpip/article/view/1863/1555
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceJournal of Pedagogical Inventions and Practices; Vol. 9 (2022): JPIP; 35-38
dc.source2770-2367
dc.subjectmathematical quest
dc.subjectgame technology
dc.subjectlive quests
dc.titleMathematical Quest as a Learning Activity
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

item.page.files

item.page.filesection.original.bundle

pagination.showing.labelpagination.showing.detail
loading.default
thumbnail.default.alt
item.page.filesection.name
adkhamjonovna_2022_mathematical_quest_as_a_learning_activit.pdf
item.page.filesection.size
192.6 KB
item.page.filesection.format
Adobe Portable Document Format

item.page.collections