CREATION OF 3D OBJECTS IN APPLIED AND DIGITAL ART USING MODERN TECHNOLOGIES

dc.contributor.authorOksana Udovytska
dc.date.accessioned2025-12-29T11:30:56Z
dc.date.issued2025-12-22
dc.description.abstractThis article is devoted to the analysis of modern technologies used in the creation of objects of applied and digital art. The discussion includes tools and methodologies such as virtual and augmented reality, artificial intelligence, generative algorithms, and digital media. Special attention is given to the integration of these technologies into applied art and to the transformation of visual art into interactive digital forms. The article analyzes challenges related to authorship, sustainability, educational requirements, and the aesthetic considerations of digital creativity.
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dc.identifier.urihttps://americanjournal.org/index.php/ajtas/article/view/3262
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/17267
dc.language.isoeng
dc.publisherAmerican Journals Publishing
dc.relationhttps://americanjournal.org/index.php/ajtas/article/view/3262/3114
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceAmerican Journal of Technology and Applied Sciences; Vol. 43 (2025); 64-72
dc.source2832-1766
dc.subjectDigital art, applied art, virtual reality, augmented reality, artificial intelligence, generative algorithms, digital design, interactive technologies, contemporary art, artistic technologies.
dc.titleCREATION OF 3D OBJECTS IN APPLIED AND DIGITAL ART USING MODERN TECHNOLOGIES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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