THEMATIC CLASSIFICATION OF GAME NAMES IN ENGLISH AND UZBEK LANGUAGES

dc.contributor.authorMengboyev Azizbek Alijon ugli
dc.date.accessioned2025-12-29T12:34:39Z
dc.date.issued2025-01-23
dc.description.abstractThis article explores the thematic classification of game names in English and Uzbek languages, analyzing their semantic and cultural significance. It examines how the names of games reflect the social, cultural, and historical contexts of each language. The study categorizes game names into thematic groups such as traditional, modern, educational, and sports-related games, emphasizing similarities and differences between English and Uzbek linguistic patterns.
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dc.identifier.urihttps://westerneuropeanstudies.com/index.php/2/article/view/1985
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/19050
dc.language.isoeng
dc.publisherWestern European Studies
dc.relationhttps://westerneuropeanstudies.com/index.php/2/article/view/1985/1362
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceWestern European Journal of Linguistics and Education; Vol. 3 No. 1 (2025): WEJLE; 82-84
dc.source2942-190X
dc.subjectgame names
dc.subjectsemantics
dc.subjectthematic classification
dc.subjectEnglish
dc.titleTHEMATIC CLASSIFICATION OF GAME NAMES IN ENGLISH AND UZBEK LANGUAGES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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