DEVELOPMENT OF INTERACTIVE GAME-BASED EDUCATIONAL SYSTEMS FOR STUDENTS USING SUPERCOMPUTER MODELING

dc.contributor.authorKhudayberganov Yashin
dc.contributor.authorKhonturayev Ibrokhim
dc.date.accessioned2025-12-28T18:13:00Z
dc.date.issued2025-04-27
dc.description.abstractThis article discusses the development of interactive educational systems based on supercomputer modeling and their impact on students’ learning processes. The high computational power of supercomputers allows for the simulation of complex processes, enabling students to study real-life scenarios in a virtual environment. Interactive games increase students’ interest in lessons and ensure their active participation. The article outlines the stages of developing such systems, the technologies and algorithms used, and presents examples from both Uzbekistan and international practices. In conclusion, it is emphasized that the integration of supercomputer-based modeling and interactive game-based educational systems contributes to making the learning process more effective and engaging.
dc.formatapplication/pdf
dc.identifier.urihttps://ajird.journalspark.org/index.php/ajird/article/view/1542
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/11072
dc.language.isoeng
dc.publisherJournals Park Publishing
dc.relationhttps://ajird.journalspark.org/index.php/ajird/article/view/1542/1481
dc.sourceAmerican Journal of Interdisciplinary Research and Development; Vol. 39 (2025); 106-109
dc.source2771-8948
dc.subjectSupercomputer, modeling, interactive game, educational technologies, artificial intelligence, AR/VR, individualized approach.
dc.titleDEVELOPMENT OF INTERACTIVE GAME-BASED EDUCATIONAL SYSTEMS FOR STUDENTS USING SUPERCOMPUTER MODELING
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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