THE EFFECTIVENESS OF GAMIFICATION AND DIDACTIC GAMES IN ENGINEERING GRAPHICS EDUCATION

dc.contributor.authorMashrapova Gulbakhor Mamasaliyevna
dc.date.accessioned2025-12-29T12:12:10Z
dc.date.issued2025-05-13
dc.description.abstractThis article investigates the effectiveness of gamification and didactic games in engineering graphics education. Through a review of international literature, curriculum analysis, intervention case studies, and stakeholder interviews, the study demonstrates that gamified and game-based learning significantly improve student engagement, motivation, and technical skill acquisition. Results show higher test scores, increased completion rates, and positive attitudes among students exposed to these methods. The discussion highlights the need for thoughtful game design, teacher training, and institutional support for sustainable adoption. The article concludes that gamification and didactic games are valuable strategies for modernizing engineering graphics pedagogy and building a more motivated, proficient engineering workforce.
dc.formatapplication/pdf
dc.identifier.urihttps://westerneuropeanstudies.com/index.php/1/article/view/2536
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/18476
dc.language.isoeng
dc.publisherWestern European Studies
dc.relationhttps://westerneuropeanstudies.com/index.php/1/article/view/2536/1756
dc.rightsCopyright (c) 2025 Western European Journal of Modern Experiments and Scientific Methods
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0
dc.sourceWestern European Journal of Modern Experiments and Scientific Methods; Vol. 3 No. 05 (2025): WEJMESM; 80-83
dc.source2942-1896
dc.subjectdidactic games
dc.subjectGamification
dc.subjectengineering graphics education
dc.titleTHE EFFECTIVENESS OF GAMIFICATION AND DIDACTIC GAMES IN ENGINEERING GRAPHICS EDUCATION
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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