Characteristics of Using Action Games in Secondary Schools

dc.contributor.authorBarakayev Bahodir O`roqovich
dc.date.accessioned2026-01-02T10:22:54Z
dc.date.issued2023-01-14
dc.description.abstractIn this article, the use of mobile games as a means of physical education in the education of physical qualities in school-age children through the use of mobile games and on this basis, to determine the theoretical foundations and methodological ways of developing the technology of children's motor activity in the conditions of general education schools and to achieve the goal It is planned to conduct research by organizing physical education and public health activities for the development of children's movement activity in the course of general education.
dc.formatapplication/pdf
dc.identifier.urihttps://geniusjournals.org/index.php/ejlat/article/view/3145
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/75502
dc.language.isoeng
dc.publisherGenius Journals
dc.relationhttps://geniusjournals.org/index.php/ejlat/article/view/3145/2681
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceEurasian Journal of Learning and Academic Teaching; Vol. 16 (2023): EJLAT; 38-41
dc.source2795-739X
dc.subjectgeneral education schools
dc.subjectmovement game
dc.subjectmovement activity
dc.subjectmovement quality
dc.titleCharacteristics of Using Action Games in Secondary Schools
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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