SHAPE STUDENTS ' KNOWLEDGE AND SKILLS BY CREATING APPLICATIONS IN THE PYTHON PROGRAMMING LANGUAGE
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European Science Publishing
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This article discusses the problem of lack of time for teaching high school students object-oriented programming within the discipline “Computer Science” and its solution by developing an elective course aimed at in-depth study of the Python programming language through the creation of game applications. The course offers the development of two games: arcade and logic using the capabilities of the Pygame and Arcade libraries.