TECHNOLOGIES FOR FORMING CREATIVE COMPETENCES IN PRIMARY GRADE STUDENTS

dc.contributor.authorRustamova Manzura Mirkamolovna
dc.contributor.authorKhayitboyeva Sevara Ortiqboy qizi
dc.date.accessioned2025-12-31T15:40:37Z
dc.date.issued2025-02-07
dc.description.abstractThis article explores the technologies for developing creativity-related competencies in primary school students. It examines the potential of enhancing students' creative thinking and problem-solving skills through methods such as interactive technologies, virtual learning environments, gamified education, and project-based activities. The article emphasizes that integrating modern technologies into the educational process can improve students' creativity and independent thinking abilities.
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dc.identifier.urihttps://scholarexpress.net/index.php/wbph/article/view/4946
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/49939
dc.language.isoeng
dc.publisherScholar Express Journals
dc.relationhttps://scholarexpress.net/index.php/wbph/article/view/4946/4185
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceWorld Bulletin of Public Health; Vol. 43 (2025): WBPH; 46-47
dc.source2749-3644
dc.subjectPrimary school
dc.subjectcreativity
dc.subjectcreative thinking
dc.titleTECHNOLOGIES FOR FORMING CREATIVE COMPETENCES IN PRIMARY GRADE STUDENTS
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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