DIDACTIC GAMES AS A MEANS OF DEVELOPING STUDENTS' MOTIVATION FOR COGNITIVE ACTIVITY

loading.default
thumbnail.default.alt

item.page.date

item.page.authors

item.page.journal-title

item.page.journal-issn

item.page.volume-title

item.page.publisher

Bright Mind Publishing

item.page.abstract

This article discusses the task of increasing students' interest in mathematics through the use of gaming educational technologies. The expected learning outcomes of using didactic games are presented.

item.page.description

item.page.citation

item.page.collections

item.page.endorsement

item.page.review

item.page.supplemented

item.page.referenced